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Until 18 November 2026 the beta goes on - every export stays free. Then KinemIQ gets optional paid plans; the library and the free account stay free. What changes

KinemIQBETA

What is KinemIQ?

KinemIQ (kinemiq.app) is an online video to animation studio. AI motion capture turns a video of a person into a natural, physical 3D character animation – no suit, no markers – and a full editor in the browser lets you change it and export it as FBX, GLB or BVH for Unity, Unreal Engine or Blender.

Open KinemIQ Studio – free Use my own video

KinemIQ: a video and the 3D character animation made from it in the browser
A video (left) and its 3D animation in KinemIQ.

What it does

  • Video to animation – AI mocap from any video of one person, or live from a phone camera.
  • Text to animation (beta) – type a motion in English and an AI motion model makes the 3D animation on your own graphics card, free, in a desktop Chrome or Edge.
  • Natural, physical motion – joints in a human range, feet that carry the weight, real landings.
  • A full editor – timeline with smooth transitions, sliders for every body part, mouse posing with IK, keyframes, mirror, ragdoll physics and impacts, one-click Magic Heal fixes.
  • Export – FBX, GLB / glTF, BVH; root motion or in place.

Facts

  • Runs in any modern desktop browser – nothing to install. The video is analysed in your browser, not uploaded.
  • Public beta: free to make and preview; exporting needs a free account.
  • The built-in character and the open motion data it uses are credited on Sources & credits.
  • Spelled K-i-n-e-m-I-Q – a product of its own, not a cinema site and not the physics term.
  • Contact: info@kinemiq.app.

New here? The 5-minute guide walks through every feature.

Frequently asked questions

What is KinemIQ?

KinemIQ is an online video to animation studio that runs in the browser: AI motion capture (video AI mocap) turns a video of a person into a natural, physical 3D character animation (no suit, no markers), which is then changed in every way the editor has - sliders, posing, keyframes, ragdoll physics and impacts, one-click fixes - and exported as FBX, GLB or BVH for Unity, Unreal Engine or Blender. It can also make a 3D animation from a typed sentence (text to animation / text to motion, beta), computed free on the user's own graphics card.

Who is KinemIQ for?

Game developers, animators and 3D artists - and martial artists, dancers and athletes who want their own motion on a 3D character, without a mocap suit or a studio.

Is KinemIQ free?

It is in public beta: making, editing and previewing animations is free and needs no account; exporting needs a free account.

Can I use the animations commercially?

During the public beta, yes: animations you export may be used in personal and commercial projects - see the Terms.

Is my video uploaded?

No. The motion is extracted in your own browser; the video stays on your computer.

Can KinemIQ make an animation from text?

Yes, in beta: in the Studio, Animations -> From text, type a motion in English and an AI motion model makes the 3D animation on your own graphics card - free, in a desktop Chrome or Edge. Then edit and export it like any clip.

Open KinemIQ Studio

More with KinemIQ: Video to 3D animation · Video to motion · Free AI mocap from video · Video to FBX · Video to BVH · Martial arts animation · Ragdoll animation · Mocap from a phone video · FBX animation for Unity · Mocap for Unreal Engine · Mocap to Blender · Text to animation · 5-minute guide · All guides and answers

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