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Until 18 November 2026 the beta goes on - every export stays free. Then KinemIQ gets optional paid plans; the library and the free account stay free. What changes

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Mocap to Blender – from a video to a Blender animation

Get mocap into Blender from an ordinary video: KinemIQ turns the person in the video into a 3D animation with AI motion capture, you export GLB, FBX or BVH and Blender imports it in one step. Free to try, nothing to install.

Make mocap for Blender – free Use my own video

KinemIQ AI mocap: a video turned into a 3D animation for Blender
A video (left) and its 3D animation in KinemIQ, ready for Blender.

1. Make the animation

  1. Open the Studio, drop your video on Animation from video and press Analyse video.
  2. Add it to the timeline; change what you like with sliders, posing or Magic Heal.

2. Pick the format

  • GLB / glTF – the character with its animation; the cleanest import into Blender.
  • BVH – only the skeleton motion, for retargeting to your own rig.
  • FBX – the rigged character with the animation, if you also take it to Unity or Unreal.

3. Import it into Blender

  1. GLB: File > Import > glTF 2.0. BVH: File > Import > Motion Capture (.bvh). FBX: File > Import > FBX.
  2. Set the scene frame rate (Output Properties > Frame Rate) to the one you exported – 24, 30 or 60.
  3. Press play. The action is in the Dope Sheet > Action Editor and the NLA.
  4. Your own rig: retarget with a retargeting add-on, or drive its bones with Copy Rotation constraints and bake the action (Pose > Animation > Bake Action).

Going on to a game engine? See FBX animation for Unity and mocap for Unreal Engine.

Frequently asked questions

Which format should I use for Blender?

GLB / glTF brings the character with its animation (File > Import > glTF 2.0). BVH brings only the skeleton motion (File > Import > Motion Capture). FBX works too (File > Import > FBX).

How do I put the motion on my own rig?

Import it next to your rig and retarget it with a retargeting add-on, or drive your bones with Copy Rotation constraints and bake the action.

The animation plays at the wrong speed - why?

Set the scene frame rate (Output Properties > Frame Rate) to the frames per second you chose in the export.

Do I need an add-on to import?

No. The glTF, FBX and BVH importers come with Blender.

Open KinemIQ Studio

More with KinemIQ: Video to 3D animation · Video to motion · Free AI mocap from video · Video to FBX · Video to BVH · Martial arts animation · Ragdoll animation · Mocap from a phone video · FBX animation for Unity · Mocap for Unreal Engine · Text to animation · 5-minute guide · All guides and answers

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