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Until 18 November 2026 the beta goes on - every export stays free. Then KinemIQ gets optional paid plans; the library and the free account stay free. What changes

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KinemIQ guide – every feature in a few minutes

New to KinemIQ? This short guide walks through every part of the Studio: generate an animation from a video, then change it any way you like. Each step takes a minute – open the Studio next to it and try it as you read.

1. The first minute

The Studio has four steps on the left – Character, Animations, Settings, Export – the 3D preview in the middle, the timeline and the block cards under it, and the inspector on the right. Drag in the preview to orbit, scroll to zoom. Simple shows the main controls, All every option. Hover anything for a tip; the ? key lists the shortcuts.

2. Video to animation

In Animations, drop a video on 🎥 Animation from video (MP4, WEBM or MOV) – one person, the whole body in the frame works best. Set From / To if you want only a part, keep Hands and fingers on for exact wrists and fists, and press ▶ Analyse video: the character follows the person, right in your browser (the video is not uploaded). The motion comes out human and physical – joints in a real body’s range, feet and palms holding the floor, landings into a crouch. Then press Open as a new project or + Add after the other blocks – from here it is a block you can change in every way below.

No video? In Animations, choose ✨ From text (Beta), type the motion in English (for example A person throws a combo of punches), pick the length and quality and press Create animation. It is made on your own graphics card in a desktop Chrome or Edge – free; the first time the browser downloads the motion model once (about 600 MB). The result is a normal block, too – see text to animation.

3. The timeline

  • Blocks play one after another. Drag a block to move it; drop it over another and the overlap becomes a smooth transition (the striped area shows how long).
  • 🧲 snap makes blocks cling to each other, the playhead and the start (hold Alt to place freely).
  • The diagonal piece between two blocks is the crossfade: drag its edge to make it longer or shorter, click it for its settings (smooth or hard cut, steps).
  • Drag a block’s edge to trim it, Alt + drag to stretch it in time, S or ✂ to cut it at the playhead.
  • The ruler shows frames; Ctrl + mouse wheel zooms the timeline (a magnifier appears while you hold Ctrl), the wheel scrolls it.

4. Edit a block

Click a block or its card – the inspector on the right shows everything about it: trim, speed, power, direction, in place or moving, foot lock, and in the Body tab lean, crouch, arms, head, mood and more. Every change plays at once. Original (ghost) shows the untouched animation as a see-through figure for comparison. Undo / Redo (Ctrl+Z / Ctrl+Y) and History keep every step.

5. Pose with the mouse

Press ✋ Pose (or P). Click a joint: coloured rings appear – drag a ring to turn the joint exactly that way. Drag a hand or foot directly and the whole arm or leg follows (IK). The pelvis can be moved down / sideways and turned, tilted and leaned. A change is a pose key on the current frame that blends in and out smoothly (set how long in the panel; hover its ◆ on the timeline and drag the ends), or – with Whole block animation – it applies to the whole block.

6. The assistant

Press 💬 Assistant and type what you want: faster and a bit stronger, raise the right hand, only the hand, left pinky straight, make him drunk, more, less, undo. Choose where a change goes: ◆ Key (at the playhead, with blending) or ▬ Whole clip. Typos are fine; the chips under the chat suggest what fits next.

7. Ragdoll and impacts

+ Ragdoll (or R) at the playhead makes the body react with real weight: choose where the impact lands (head, chest, belly, legs), where it comes from and how strong it is, and whether the character staggers or falls – on the floor, a slope, against a wall or down a step (Settings → Ragdoll). Death presets switch the weapon off for a clean fall.

8. Magic Heal

✨ MAGIC HEAL measures the whole animation and fixes what looks wrong: twisted or popping joints, the body or the weapon going through itself, feet under the floor or sliding, jumps in transitions, bad balance. Every fix is listed – untick one to keep that place as it was, and press 👁 to see what it changed (the see-through figure is the animation without that fix). Undo takes it all back at once.

9. Keyframes, markers and more

  • ◆ Key (or K) stores the inspector’s body values on this frame – the value then changes smoothly between keys.
  • + Marker (or M) adds an event (footstep, sound, impact) – it is exported with the animation for your game engine.
  • In the block’s settings you also find mirror, a mask layer (another block on the upper or lower body), look / reach targets and the gap behaviour between blocks.

10. Export

Open ⬇ Export: choose the format (GLB / glTF, BVH, FBX), frames per second, the whole animation or one block, root motion or in place, with or without the character mesh and weapons. All blocks separately writes one file per block. Exporting needs a free account (sign in from the export dialog). The files work in Unity, Unreal, Godot, Blender and other tools.

11. Projects

Your work is kept in your browser automatically. Use the project bar (top left) to rename, start a new project, save it under a name and open it again. Projects stay on your computer – nothing is uploaded. An animation made from a video on the web is not stored separately yet – export it before you close the page.

12. Shortcuts

Space Play / pause ← → Frame back / forward (Shift = 10)
Ctrl Z / Ctrl Y Undo / redo S Cut the block at the playhead
P Pose with the mouse K Keyframe here
R Ragdoll here M Event marker
+ / - / F Zoom the timeline in / out / fit L Loop on / off
Ctrl + wheel Zoom the timeline ? All shortcuts (you can change them)

Questions or ideas? Write to info@kinemiq.app – KinemIQ is in public beta and your feedback shapes it.

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