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Until 18 November 2026 the beta goes on - every export stays free. Then KinemIQ gets optional paid plans; the library and the free account stay free. What changes

KinemIQBETA

Free game animations – 460 clips as FBX, GLB or BVH

460 free animations for games – motion capture and hand-made – walks, runs, walking styles, idles, punches, kicks, sword moves, blocks, dodges and jumps. Preview them on a 3D character in your browser and download each one as FBX, GLB or BVH for Unity, Unreal Engine, Blender or Godot. No install.

Browse the free animations

KinemIQ: free game animations - preview and download as FBX, GLB or BVH

What is in the library

  • Locomotion (211) – walks, runs, jogs, sprints, crouched walks, crawls, sideways and backwards walks, and dozens of walking styles (proud, angry, zombie, drunk, robot…).
  • Attacks (68) – punches, kicks, combos, sword slashes and a zombie scratch.
  • Idles and stances (64) – relaxed and talking idles, fighting stances, crouching, holding a torch or a sword.
  • Blocks, dodges and jumps (28) – sword, shield and hand blocks, side steps, a roll, take-off, air and landing.
  • Other moves (85) – sitting down and standing up, a dance, hit reactions, a death and more.

285 clips are real motion capture (100STYLE, ACCAD), 175 are hand-made game animations (Quaternius). All of them are already on one humanoid skeleton, so they blend and play on the same character.

Licences – free for commercial games

  • 175 clips CC0 (Quaternius Universal Animation Library) – no conditions, no credit needed.
  • 170 clips CC BY 4.0 (the 100STYLE dataset, Ian Mason) and 115 clips CC BY 3.0 (Open Motion Project by ACCAD, The Ohio State University) – free for commercial use with a credit to the author.

The credit and licence travel inside every exported file, and all sources are listed on Sources & credits.

How to download an animation

  1. Open the Studio and the Animations tab – search or pick a category.
  2. Click a clip: it plays on the 3D character. Trim it, change the speed or the direction if you like.
  3. Click Export and choose FBX, GLB / glTF or BVH, root motion or in place.

The first export needs no account; after that a free account is enough. Into your engine: Unity (FBX, Humanoid), Unreal Engine, Blender, Godot.

Missing the move you need?

Make it yourself: film the move with your phone and turn the video into an animation with AI motion capture – on the same skeleton, so it mixes with the library clips. See video to animation.

Frequently asked questions

Can I use them in a commercial game?

Yes. 175 clips are CC0 (no credit needed); the other 285 are CC BY, free for commercial use with a credit to the author, which every exported file already carries.

Which formats can I download?

FBX, GLB / glTF and BVH, with root motion or in place.

Do they work on my character?

Yes. All clips share one humanoid skeleton; in Unity set the rig to Humanoid, in Unreal and Blender retarget to your skeleton.

Do I need an account?

The first export needs no account; after that a free account is enough.

Open KinemIQ Studio

More with KinemIQ: Video to 3D animation · Video to motion · Free AI mocap from video · Video to FBX · Video to BVH · Martial arts animation · Ragdoll animation · Mocap from a phone video · FBX animation for Unity · Mocap for Unreal Engine · Mocap to Blender · Text to animation · 5-minute guide · All guides and answers

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