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Until 18 November 2026 the beta goes on - every export stays free. Then KinemIQ gets optional paid plans; the library and the free account stay free. What changes

KinemIQBETA

Free animations for Unity – make your own from a video

Besides free animation packs, you can make your own free animations for Unity: record the move, convert the video with AI motion capture in KinemIQ and export an FBX that Unity imports as a Humanoid clip for any character.

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KinemIQ: Free animations for Unity - make your own from a video

Why make your own

  • Exactly the move your game needs – not the closest stock clip.
  • Your timing, your style, your character.
  • Loopable idles, attacks, reactions, dances in minutes.

Into Unity

  1. Export FBX (root motion or in place).
  2. In Unity: Rig > Animation Type > Humanoid, Apply.
  3. Drag the clip into your Animator Controller.

Step by step: FBX animation for Unity.

Frequently asked questions

Do the animations work on any Unity character?

Yes, on any character set to Humanoid - Unity retargets Humanoid clips between characters.

Can I loop them?

Yes. Trim the block to a clean cycle in KinemIQ and tick Loop Time in the Unity import settings.

Are they free?

Making and previewing is free; exporting needs a free account. During the beta, exports may be used commercially.

Open KinemIQ Studio

More with KinemIQ: Video to 3D animation · Video to motion · Free AI mocap from video · Video to FBX · Video to BVH · Martial arts animation · Ragdoll animation · Mocap from a phone video · FBX animation for Unity · Mocap for Unreal Engine · Mocap to Blender · Text to animation · 5-minute guide · All guides and answers

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