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How to put an animation on any character (retargeting)

Retargeting copies an animation from one skeleton to another, so the same motion plays on any humanoid character. KinemIQ exports a standard humanoid skeleton, so its animations retarget easily in Unity, Unreal Engine and Blender.

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KinemIQ: How to put an animation on any character (retargeting)

Unity

Set both the animation FBX and your character to Humanoid – Unity retargets automatically. Step by step.

Unreal Engine

Right-click the animation, Retarget Animations, pick your character (recent UE5), or use an IK Rig per skeleton and an IK Retargeter. Step by step.

Blender and Godot

Blender: a retargeting add-on or Copy Rotation constraints and Bake Action. Godot: bone maps on import. Blender guide.

Frequently asked questions

Do the proportions have to match?

No. Retargeting adapts the motion to the new bone lengths; very different proportions may need small fixes.

Can I import my own animation into KinemIQ?

Yes - FBX, GLB or BVH from any humanoid skeleton, right in the browser.

Which export format is best for retargeting?

FBX for Unity and Unreal, BVH or GLB for Blender.

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More with KinemIQ: Video to 3D animation · Video to motion · Free AI mocap from video · Video to FBX · Video to BVH · Martial arts animation · Ragdoll animation · Mocap from a phone video · FBX animation for Unity · Mocap for Unreal Engine · Mocap to Blender · Text to animation · 5-minute guide · All guides and answers

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