3D exercise animations for fitness apps
Fitness apps need clean, loopable 3D exercise animations – and the fastest way to make them is to film a trainer once and convert the video with AI motion capture. KinemIQ keeps the weight on the right leg, the knees and the timing, then exports GLB for the web or FBX for app engines.
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Workflow
- Film the exercise from the side or the front, whole body, steady camera.
- Analyse it in KinemIQ Studio.
- Trim one clean repetition and make it loop.
- Export GLB (web, apps) or FBX (Unity).
Good to know
- One trainer, one exercise per clip.
- Slow, controlled repetitions give the cleanest motion.
- Change the speed later instead of filming again.
Frequently asked questions
Can I show the animation on a website?
Yes - an animated GLB plays in three.js, Babylon.js or a model viewer.
Does it keep correct form?
It follows the video: joints stay in a human range and the feet hold the floor. Check each exercise visually before you publish it.
Can I use it commercially?
During the beta, exports may be used in commercial projects (see the Terms).
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