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BVH vs FBX for animation – which format to use

BVH is a simple text format with only a skeleton and its motion – ideal for retargeting in Blender, MotionBuilder or Maya. FBX carries a rigged character (mesh, skeleton, animation) and is the standard for Unity and Unreal. GLB / glTF is the open format for Godot, the web and Blender.

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KinemIQ: BVH vs FBX for animation - which format to use

Which one for you

  • Unity / Unreal – FBX.
  • Godot, three.js, web, Blender – GLB / glTF.
  • Retargeting, motion libraries, MotionBuilder – BVH.

All three from one video

KinemIQ exports the same animation as FBX, GLB / glTF or BVH – root motion or in place, the whole timeline or one block.

Frequently asked questions

Does BVH include the character mesh?

No. BVH holds only the skeleton and its rotations per frame.

Is FBX better quality than BVH?

The motion can be the same; FBX adds the rigged character and engine-friendly settings.

Which format is the smallest?

Usually GLB for a whole character with animation; BVH for motion only.

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