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Until 18 November 2026 the beta goes on - every export stays free. Then KinemIQ gets optional paid plans; the library and the free account stay free. What changes

KinemIQBETA

Free fighting animations – punches, kicks and sword moves

Free fighting animations for games: 68 attacks – punches, kicks, combos and sword slashes – plus 28 blocks, dodges and jumps, fighting stances, hit reactions and falls. Much of it is real martial arts motion capture. Preview each move on a 3D character in your browser and download it as FBX, GLB or BVH. Free for commercial games.

Browse the fighting moves

KinemIQ: free fighting animations - punches, kicks and sword moves as FBX, GLB or BVH

What fighting moves are in it

  • Kicks (mocap, ACCAD) – roundhouse, side, front, push, axe, crescent, spinning back and capoeira kicks.
  • Punches (mocap, ACCAD) – jabs, crosses, hooks, uppercuts and backfists.
  • Blocks and dodges – high, middle and low blocks, sword, shield and hand blocks, ducks, side steps and a roll.
  • Stances and footwork – fighting stances, advances, retreats, taunts and victories.
  • Sword and game attacks (Quaternius, CC0) – sword slashes, combos and hand-made game punches.
  • Reactions – hit reactions and a death; with ragdoll physics in the Studio you can make your own falls and knock-outs. See ragdoll animation.

All moves share one humanoid skeleton, so a stance blends into a kick and back on the same character.

Licences – free for commercial games

  • Game attacks: CC0 (Quaternius Universal Animation Library) – no credit needed.
  • Martial arts mocap: CC BY 3.0 (Open Motion Project by ACCAD, The Ohio State University) – free for commercial use with a credit, which every exported file already carries.

All sources are listed on Sources & credits.

Missing your move?

Film your kata, combo or kick with a phone and turn the video into an animation with AI motion capture – on the same skeleton. See martial arts animation from video. The full library: 460 free game animations.

Frequently asked questions

Can I use the fighting animations in a commercial game?

Yes. The game attacks are CC0; the martial arts motion capture is CC BY 3.0 - free for commercial use with a credit, which every exported file already carries.

Is it real motion capture?

The kicks, punches, blocks and stances from ACCAD are real martial arts motion capture; the sword attacks and game combos are hand-made game animations.

Which formats?

FBX, GLB / glTF and BVH, with root motion or in place.

Can I make my own fighting move?

Yes. Film it with a phone and turn the video into an animation with AI motion capture in the same Studio.

Open KinemIQ Studio

More with KinemIQ: Video to 3D animation · Video to motion · Free AI mocap from video · Video to FBX · Video to BVH · Martial arts animation · Ragdoll animation · Mocap from a phone video · FBX animation for Unity · Mocap for Unreal Engine · Mocap to Blender · Text to animation · 5-minute guide · All guides and answers

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