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Until 18 November 2026 the beta goes on - every export stays free. Then KinemIQ gets optional paid plans; the library and the free account stay free. What changes

KinemIQBETA

Free motion capture for indie games

The cheapest way to get custom mocap for an indie game is to record it yourself on a phone and convert the video with AI. KinemIQ turns the video into a game-ready 3D animation in your browser – free during the public beta – and exports FBX, GLB or BVH.

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KinemIQ: Free motion capture for indie games

Why indie devs use it

  • Your own moves – not the same stock animations every other game has.
  • No hardware – a phone and a room are enough.
  • Game-ready files – root motion or in place, Unity Humanoid, Unreal, Godot.
  • Edit before export – speed, power, poses, ragdoll hits, one-click fixes.

A typical workflow

  1. Act out the move (attack, jump, dance, idle).
  2. Analyse the video in KinemIQ Studio.
  3. Trim, loop and polish it on the timeline.
  4. Export and drop it into your engine.

Frequently asked questions

Can I use the animations in a commercial game?

During the public beta, animations you export may be used in personal and commercial projects - see the Terms.

Which engines does it work with?

Unity (Generic or Humanoid), Unreal Engine, Godot, Blender and any tool that reads FBX, GLB / glTF or BVH.

How much does it cost?

It is free to try; making, editing and previewing animations needs no account, exporting needs a free account.

Open KinemIQ Studio

More with KinemIQ: Video to 3D animation · Video to motion · Free AI mocap from video · Video to FBX · Video to BVH · Martial arts animation · Ragdoll animation · Mocap from a phone video · FBX animation for Unity · Mocap for Unreal Engine · Mocap to Blender · Text to animation · 5-minute guide · All guides and answers

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