Free walk cycle and run cycle animations – FBX, GLB or BVH
211 free walk and run cycle animations for games – walks, runs, jogs, sprints, crouched walks, crawls, sideways and backwards walks, and 34 walking styles from real motion capture (proud, angry, old, drunk, limping, zombie, robot…). Preview them on a 3D character in your browser and download them as FBX, GLB or BVH, root motion or in place. Free for commercial games.

What locomotion is in it
- Walks and runs – walks, jogs, runs and sprints, crouched walks and crawls.
- Every direction – forwards, backwards and sideways, so a character can strafe and back away.
- Walking styles (real mocap, 100STYLE) – 34 styles such as neutral, proud, angry, depressed, old, drunk, limping, zombie, robot, marching, on tiptoes and hands in pockets – each as an idle, a walk and a run.
- Hand-made game cycles (Quaternius, CC0) – clean loops made for games, no credit needed.
All clips share one humanoid skeleton, so a walk blends into a run, a turn or an attack on the same character.
Root motion or in place
Choose on export. In place keeps the character over the start – the usual choice for a game character moved by code or a blend tree. Root motion keeps the travel in the file – for cutscenes or engines that move the character from the animation. More in root motion vs in place.
Licences – free for commercial games
- Hand-made cycles: CC0 (Quaternius Universal Animation Library) – no conditions.
- Mocap walking styles: CC BY 4.0 (the 100STYLE dataset, Ian Mason) – free for commercial use with a credit, which every exported file already carries.
All sources are listed on Sources & credits.
Need your own walk?
Film yourself walking with a phone and turn the video into an animation with AI motion capture – on the same skeleton, so it mixes with the library. See video to animation. The full library: 460 free game animations.
Frequently asked questions
Are the walk cycles free for commercial games?
Yes. The hand-made cycles are CC0; the motion capture walking styles are CC BY 4.0 - free for commercial use with a credit, which every exported file already carries.
Can I get them in place?
Yes. Choose in place or root motion when you export.
Which formats?
FBX, GLB / glTF and BVH - for Unity, Unreal Engine, Godot or Blender.
Do I need an account?
The first export needs no account; after that a free account is enough.
More with KinemIQ: Video to 3D animation · Video to motion · Free AI mocap from video · Video to FBX · Video to BVH · Martial arts animation · Ragdoll animation · Mocap from a phone video · FBX animation for Unity · Mocap for Unreal Engine · Mocap to Blender · Text to animation · 5-minute guide · All guides and answers