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Until 18 November 2026 the beta goes on - every export stays free. Then KinemIQ gets optional paid plans; the library and the free account stay free. What changes

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How AI motion capture from video works

AI motion capture from video works in three stages: a neural network finds the body joints in every frame, the 2D points are lifted into a 3D pose, and the motion is cleaned up physically – feet planted, weight on the legs, joints in a human range – before it is put on a 3D skeleton. In KinemIQ all of it runs in your browser.

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KinemIQ: How AI motion capture from video works

The stages

  1. Detection – body, hands and fingers in each frame.
  2. 3D lifting – depth and rotation of every bone.
  3. Physical clean-up – smoothing, foot contacts, balance, landings, joint limits.
  4. Retargeting – the motion on a rigged character, ready to export.

Limits

  • Parts hidden from the camera are estimated, not seen.
  • One person per video works best.
  • Very fast moves need a higher frame rate.

Frequently asked questions

Does it need a GPU or a server?

It runs in a modern desktop browser on your computer; the video is not uploaded.

Why does the result not float or slide?

Because the clean-up plants the feet that stand and keeps the body weight on the legs.

Can I fix what the AI got wrong?

Yes - pose the joint with the mouse or use Magic Heal.

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More with KinemIQ: Video to 3D animation · Video to motion · Free AI mocap from video · Video to FBX · Video to BVH · Martial arts animation · Ragdoll animation · Mocap from a phone video · FBX animation for Unity · Mocap for Unreal Engine · Mocap to Blender · Text to animation · 5-minute guide · All guides and answers

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